Hermes' Sandals are a highly sought-after piece of equipment in Final Fantasy XI (FFXI), renowned for their exceptional stats and suitability for a wide range of jobs. This article will delve deep into the intricacies of these sandals, exploring their stats, optimal uses, acquisition methods, and their place within the broader context of FFXI's equipment landscape. We'll also address common variations in naming and explore their relevance within the game's extensive database, such as the ZAM (Zeni and Magics) wiki.
The Stats that Define a Legend:
The Hermes' Sandals boast a compelling combination of statistics that make them desirable across several job classes. Their base stats include:
* DEF: 17: A significant boost to defense, reducing the damage taken from physical attacks. This is crucial for both melee and ranged jobs, enhancing survivability in challenging encounters.
* HP +12: An increase in maximum hit points, directly contributing to a character's overall durability and resilience. This added health pool allows for greater error margin and increased survivability in high-damage situations.
* Evasion +5: A valuable addition to a character's defensive capabilities. Evasion increases the chance of dodging incoming physical attacks, further mitigating damage and improving overall survivability. This is particularly beneficial for jobs that rely on agility and quick reflexes.
* Enmity +3: This stat is vital for tanking jobs. Enmity determines the attention of enemies, and a higher enmity value ensures that the tank draws aggro effectively, protecting the more fragile members of the party. While not a massive increase, this extra enmity can be crucial in maintaining control during intense battles.
* Movement Speed +12%: A significant improvement to movement speed, allowing for quicker repositioning, faster traversal of maps, and improved chase capabilities. This benefit is universally appreciated across all jobs, streamlining gameplay and enhancing efficiency.
Job Suitability and Synergies:
The Hermes' Sandals are designated for the following jobs at level 70:
* Warrior (WAR): The increased defense, HP, and enmity synergize perfectly with the Warrior's role as the primary tank. The movement speed bonus enhances their ability to reposition and manage aggro effectively.
* Monk (MNK): While Monks primarily rely on evasion, the added HP and defense provide a valuable buffer against unexpected damage. The movement speed boost is also highly advantageous for maintaining optimal positioning during combat.
* Corsair (COR): Corsairs benefit from the increased evasion and movement speed, improving their ability to avoid enemy attacks and reposition during their attacks and use of abilities. The extra HP provides a safety net against unexpected bursts of damage.
* Puppetmaster (PUP): The added HP and defense bolster the Puppetmaster's survivability, especially when their puppet is incapacitated or unavailable. The movement speed increase aids in maintaining positioning and controlling the battlefield.
* Rune Fencer (RUN): Rune Fencers benefit from the increased evasion and defense, improving their ability to withstand physical attacks. The higher HP and movement speed are also beneficial for their often mobile playstyle.
Acquisition and Rarity:
The Hermes' Sandals are not easily obtained. Their acquisition method typically involves high-level content, such as challenging battles and complex quest chains. The precise method is not consistently detailed in readily available guides, often depending on specific in-game events or fluctuating availability. Their rarity contributes significantly to their desirability among veteran players.
Variations in Naming and Database Entries:
The name "Hermes' Sandals" appears with slight variations across different resources and in-game contexts. These variations include:
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